Form
Primary Solids
In this page, we will discuss form and how it is suggested to reference both intnernal structure and external outline.
Basic shapes can be transformed into volumetric solids by being extended or rotated.
Above are examples of a cube, pyramid, sphere, and cylinder, all primary solids. |
- a circle can be rotated into a sphere
- a circle can be extended into a cylinder
- a triangle can be rotated around a circular base into a cone
- a square can be extended into a cube
Transformation of Forms
Above shows the different ways you can transform a form. |
Dimensional Transformation: the identity of a form can still be held, even after a dimension or two has been changed in height, width, or length
Subtractive Transformation: By subtracting from the volume of a form, you can still keep the original identity of the form, or transform it to another form, depending on how much you take away.
Additive Transformation: Adding additional forms to an original form's volume can transform the form into another volume, or keep it at it's original identity, depending on where or how much you add to it.
- centralized form: a single form centered around smaller formed
- linear form: multiples of the same form repeated in a row
- radial form: a central form with linear forms expanding away in a radial pattern
- clustered form:a group of forms placed close together or that share the same traits
- grid form: forms placed in a specific spot guided by a 3D grid
Formal Collision of Geometry
When two shapes of differing traits overlap each other, the following can happen:
- the two individual forms can merge to create a new form
- one form can merge completely into the volume of the other form
- the two forms can share overlapping volumes, while keeping their own identities
- the two forms can be linked together by a third element, keeping the two separate
The picture above shows 3 out of the 4 collisions of geometry. Top left shows explanation (3), bottom left figure shows explanation (4), and the right examples shows explanation (2). |
In conclusion, form is the principle that gives unity to the whole.
Hey there! I like your explanation on formal collision of geometry. The image you displayed is a great representation. It clearly outlines the process. Great job.
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